Wednesday, March 9, 2022

Horizon Forbidden West’s new patch provides over 50 worm fixes and improvements

a brand new patch for Horizon Forbidden West has been launched.

version 1.07 has over 50 bug fixes and improvements, together with a large number of fixes in certain leading and aspect quests have been gamers may be prevented from progressing.

Developer Guerrilla video games has mentioned that it is also carrying on with to appear into other issues stated through the group, together with issues with graphical shimmering, sharpening and reveal saturation.

Horizon Forbidden West - the VGC assessment

It also provides: "Some gamers have suggested that the Firegleam icons don't get removed from the map after interacting with them. This should be fixed quickly."

the complete listing of patch notes is as follows (may additionally encompass spoilers):

Horizon Forbidden West update 1.07 patch notes regular concerns

we're presently searching into several concerns said by using the group. Please observe that these considerations don't seem to be yet fastened during this patch, however our groups are investigating them with high precedence.

  • during this patch, the crew have made a few tweaks to vegetation to improve image quality within the choose performance mode. Please tell us your feedback. The group will proceed to examine mentioned graphical issues regarding shimmering, sharpening and display saturation.
  • Some players have said that the Firegleam icons don't get removed from the map after interacting with them; this can be fixed soon!
  • Some gamers have reported that certain track tracks hold repeating during their playthrough. we've blanketed a partial repair to avoid this situation from happening in patch 1.06, but are nevertheless looking right into a fix for players who're experiencing this challenge. if you come across this, please use the support form to post a video of where and when the tune will also be heard.
  • FIXES and enhancements main Quests
  • fixed a controversy in leading quest 'attain for the celebrities' the place the hunt would not progress appropriately if the 2d shuttle cable connector was shot first.
  • fastened an issue in main quest 'reach for the stars' the place the player might exit the play house.
  • fixed a controversy in leading quest 'The Embassy' the place speeding again in the course of the Barren gentle gate during The Embassy will get the player caught in Barren light.
  • mounted an argument in leading quest "demise's Door" where the player could summon their mount in an underground vicinity.
  • fixed an argument in main quest "dying's Door" the place the participant cannot have interaction with a console.
  • mounted an argument in leading quest 'the ocean of Sands' the place the purpose to craft the diving masks up-to-date incorrectly, blockading development.
  • mounted an issue in leading quest 'Thebes' the place the player might squeeze through a niche in geometry close the Underwater Powerplant and fall out of the world.
  • side Quests
  • fixed a controversy in side quest 'Breaking Even' where the player couldn't talk to Porguf to show in the quest if Talanah become additionally latest in Camp Nowhere.
  • fixed a controversy in aspect quest 'Shadow within the West' where reloading a save could respawn the player backyard of an enclosed fight house.
  • mounted a controversy in aspect quest 'Blood Choke' where Atekka may well be idling unresponsively outdoor Thornmarsh if the participant approached from a undeniable route.
  • mounted a controversy in facet quest 'A Soldier's March' where Penttoh could turn into unresponsive whereas moving towards the mountain peak, for that reason blocking off progression.
  • fixed a controversy in side quest 'The 2nd Verse' where the "confer with Zo" purpose doesn't update after abandoning the aspect quest halfway.
  • fixed an argument in facet quest 'Nights of Lights' the place the "gather the Gizmo" purpose doesn't replace.
  • World actions
  • mounted an issue in Gauntlet races where in rare instances the race didn't beginning after completing a practice run.
  • mounted an issue in Gauntlet races where coming in last vicinity might count number as a win.
  • fastened an issue in Gauntlet Run: The Stillsands, the place the player may well be directed to play the exercise before the activity will also be started.
  • fixed an argument with the Elusive Fanghorn salvage contract where the quest would once in a while now not complete appropriately.
  • mounted a controversy with the Elusive Fanghorn salvage contract the place the desktop trails would now not reveal if the player quick traveled away all through the aim.
  • fastened an issue with the 'Ravager Cannon' salvage contract the place the purpose did not replace accurately if the player indifferent some of the cannons with a excessive damage, excessive tear attack.
  • fixed an argument with the japanese Lie Regalla camp where loading a retailer made at the campfire would place Aloy at a distinct campfire.
  • fastened a controversy in Salvage Contract ancient Relics, the place the "acquire ancient Relics" aim would live caught on 2/3.
  • fixed a controversy in Regalla Camp satan's hold close where enemies can also not respawn after reloading a shop game throughout the "Kill the revolt chief" goal.
  • fixed a controversy in rebellion Outpost Jagged Deep the place the participant could teleport across the map when reloading a shop video game.
  • mounted a controversy in Sunken Cavern: The Gouge, the place the participant might swim via a niche within the cave wall.
  • UI/UX
  • delivered an 'always Off' choice for weapons & ammo, and tools & potions in the customized HUD options.
  • fixed several outfit icons that used the incorrect belongings in the inventory menu.
  • fixed an issue with the map the place unnatural stream would turn up when centering the view on the participant or a quest goal.
  • pictures
  • brought smoother transition between Tropospheric and Cirrus cloud layers, and more suitable matching of the coloring of the supercell Anvil and Cirrus clouds.
  • mounted a controversy with the Very gigantic Array Tallneck the place the model would monitor low stage element at a definite distance.
  • Made distinct tweaks to vegetation to improve photo high-quality in the want performance mode.
  • fastened an example of flickering white lights in main quest 'demise's Door'.
  • more suitable stability of depth of field all over cinematics.
  • reduced stepping artifacts from SSAO in excessive closeup situations
  • reduced adjustments to saturation on motion blur.
  • improved excellent and steadiness of shadows.
  • more advantageous great of grass in certain situations.
  • performance and balance
  • diverse crash fixes.
  • mounted a number of cases the place NPCs and textures would visibly flow in on PS4™ when the participant approached a agreement at excessive speed.
  • fastened a number of cases where loading screens or black screens would trigger unintentionally.
  • fastened a controversy with streaming after the conclusion credit sequence became skipped.
  • photo Mode improvements
  • improved precision in precision mode to allow for much greater manage when orienting and relocating the camera, above all when the usage of lengthy focal lengths and big apertures.
  • The minimal focus distance has been decreased to 5cm permitting for extra artistic pictures and macro images.
  • changed the film lower back to 35mm full body, for more clear focal length and DOF translation, and greater intuitive alternative of focal lengths for digital photographers.
  • delivered many more focal lengths to cover the range between 10mm and 300mm in 35mm full body permitting for more creative expressions.
  • added a FoV fit for the default camera.
  • extended the radius that photographers can use around Aloy from 5 to 10 meters.
  • a variety of small exceptional of existence advancements.
  • The Auto focus rectangle and the rule of Third grid are actually hidden when using the hide UI option.
  • fixed an issue where a moire impact may well be visible on characters' epidermis all over close-up shots.
  • other
  • mounted a digicam collision problem that might occasionally turn up when the player changed into hooked up and maneuvering near boundaries of a definite peak.
  • fixed several animation considerations with NPCs in settlements.
  • just a little increased the ammo charge of the Propelled Spike weapon technique for game balance motives.
  • mounted an illustration the place Aloy may get stuck internal geometry within the Memorial Grove contract when trying to soar out via a spot within the wall.
  • fixed an issue where the online game would appear to grasp in brief after skipping throughout the conclusion credits sequence.
  • mounted an argument where the PS5 working gadget "video game Presets" difficulty would override the issue level in-game.
  • fastened a controversy the place interactable objects would occasionally lose collision, inflicting the participant to fall through the object.
  • fastened a controversy the place the player could fall throughout the world when quickly touring while on a mount.
  • ]]>

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