New lower back four Blood update Rebalances one of the online game's finest cards, Full Patch Notes launched

Developer Turtle Rock Studios has launched the full patch notes for back four Blood's November 2021 replace, which is now live. the brand new replace makes dozens of steadiness alterations across the video game's campaign and Swarm PvP mode--most mainly, the consequences of a few of again 4 Blood's most appropriate cards have been adjusted.

average, or not it's a suit mix of buffs and nerfs, with over a dozen distinctive cards affected. though Turtle Rock does not outright say as such, the alterations appear especially geared against addressing melee-concentrated builds, probably the most hardest-hitting decks you could make in returned 4 Blood. The changes to playing cards are listed below.

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returned 4 Blood November 2021 update Card alterations
  • negative ammo skill effects from cards now observe directly after the cardboard is drawn
  • Batter Up – Melee damage adjusted to 40% from 50%
  • Brazen – Stamina effectivity adjusted to twenty% from 30%
  • Breakout – reduced use time to 3 seconds from four seconds
  • Face Your Fears – Adjusted to 2 temporary health from 3
  • sparkling Bandage – Now straight applies its trauma heal impact when spawning into the protected room it is selected in
  • Ignore The pain – Now restores fitness as a substitute of presenting transient health
  • Inspiring Sacrifice – Heal decreased to twenty over 15 seconds from 25 over 20 seconds
  • imply drunk – Melee damage adjusted to 60% from 75%
  • Meth Head – Stamina effectivity adjusted to 30% from forty%
  • money Grubbers – Now provides three bonus copper per stack (from 5) and a max bonus of 75 (from 100)
  • Spikey Bits – Melee damage adjusted to 20% from 25%
  • authentic Grit – Heal extended to 10 from eight
  • beyond changes to cards, the November 2021 update additionally buffs definite Ridden in the campaign (most particularly, destroying the Ogre's chest susceptible spot now most effective deals an extra 500 hurt to the mutated Ridden as adversarial to the fashioned 2000), makes a lot of balance changes to melee weapons, and implements dozens of bug fixes. The update also alterations how new Cleaners are unlocked, with Doc, Karlee, Hoffman, and Jim now accessible correct from the birth--there's not a necessity to finished again 4 Blood's opening crusade chapter to unencumber the total roster. the whole listing of alterations made in the replace are specified below.

    back 4 Blood November 2021 replace Patch Notes quality Of existence
  • All Cleaners are now instantly accessible to make use of. players aren't any longer required to finish the The devil's Return – The Crossing crusade chapter to free up Doc, Karlee, Hoffman, and Jim
  • finishing any campaign chapter now unlocks all old chapters
  • In-game Voice Chat can now be disabled in the Audio alternatives
  • delivered mute icon to HUD for avid gamers with voice chat off or who were muted
  • First Time user journey now sends players at once to fort Hope
  • further put up-round information delivered for Swarm PvP
  • introduced a "Mute All" button to the scoreboard in Swarm PvP
  • First assist cabinets now demonstrate a preview of how tons health they heal
  • players now recover fitness while inside citadel Hope
  • This exchange doesn't affect gamers in the capturing range
  • brought the /all message command permitting avid gamers to send messages to the global Chat Channel
  • campaign Updates
  • generic
  • Weapons not revert to their default loadout when continuing a run in practicing (up to now named "Solo campaign")
  • Bots now use defibrillators more effectively
  • enhanced persona behavior when shedding and choosing up objects in definite areas
  • Flashbang now affects normal Ridden that are mountain climbing on hit
  • Ogres are not any longer outlined for Karlee after burrowing underground
  • Chapter particular Updates
  • Blue Dog hole: unhealthy Seeds – Destroying the nest in Nightmare problem now spawns an endless horde
  • The Armory: The handy Man – Bob's Arm now appears within the scanning animation while the participant has "Auto choose New Weapons" on
  • Dr. Roger's neighborhood "collect research" objective adjusted to account for solo players
  • Card Updates
  • poor ammo skill results from cards now follow instantly after the cardboard is drawn
  • Batter Up – Melee damage adjusted to forty% from 50%
  • Brazen – Stamina efficiency adjusted to twenty% from 30%
  • Breakout – reduced use time to 3 seconds from 4 seconds
  • Face Your Fears – Adjusted to 2 brief fitness from 3
  • clean Bandage – Now straight applies its trauma heal impact when spawning into the safe room it is selected in
  • Ignore The ache – Now restores fitness as an alternative of proposing temporary fitness
  • Inspiring Sacrifice – Heal reduced to 20 over 15 seconds from 25 over 20 seconds
  • imply inebriated – Melee hurt adjusted to 60% from 75%
  • Meth Head – Stamina efficiency adjusted to 30% from 40%
  • cash Grubbers – Now gives you 3 bonus copper per stack (from 5) and a max bonus of 75 (from one hundred)
  • Spikey Bits – Melee harm adjusted to 20% from 25%
  • proper Grit – Heal extended to 10 from eight
  • balance Updates
  • brief participant-input actions are now smoother
  • Rebalanced deliver element rewards for all crusade chapters in all difficulties
  • Adjusted deliver aspects earned for completing the speed Run objective
  • Readjusted Abomination fitness values on Nightmare problem
  • players who're grabbed by way of a Crusher are actually proof against friendly hearth damage whereas grabbed and for 1.5 seconds after being launched
  • removed pipe bombs from mother and Karlee bot loadouts
  • Ridden Updates
  • Breaker
  • reduced the melee healing times by way of 1.5 seconds
  • reduced jump healing time by 1 2nd
  • reduced bounce cooldown to three from 5 seconds
  • decreased the bonus harm for Chest and Leg weakspots to 500 from 1000
  • decreased the Taunt and Horde summon animation times by 0.5 seconds
  • reduced the Swarm Cloud shrink time to 75 seconds from ninety
  • Breaker start velocity decreased to 1500 from 2000
  • Breaker Horde call reduced to 60 seconds from a hundred and twenty
  • Breaker weakspot bonus damage to one thousand from 2000
  • Ogre
  • health improved to 17000 from 16500
  • Chest susceptible spot further harm decreased to 500 from 2000
  • Reeker
  • move pace now not slowed by bullets
  • Swarm PvP Updates
  • generic
  • Bruiser's Frenzy potential in Swarm PvP can now be canceled via pressing the button to trigger it once more
  • [PC] Default hotkey: mouse appropriate-click
  • [PS4/PS5] Default motion button: R2
  • [XBOX] Default button: RT
  • Card Updates
  • Adrenaline Fueled and Meth Head brought to Card Pool
  • Breakout – decreased use time to 3 seconds from 4 seconds
  • Face Your Fears – Now supplies 2 transient fitness from three
  • Ignore The pain – Now increases Melee harm against Mutations
  • balance Updates
  • widely wide-spread
  • Tuning changes to make quick actions less abrupt to participant acceleration stream
  • Cleaners
  • Cleaner team now receives a handicap bonus of 10% hurt enhance for each Cleaner missing from the group in Swarm PvP
  • Cleaners get a default 25% enhance to goal Down attractions velocity and 25% increase to weapon swap speed in Swarm PvP
  • Ridden
  • Swarm starting radius decreased to 30 meters from 45 meters
  • Swarm transition decreased to 90 seconds from a hundred and twenty seconds
  • Crusher
  • health expanded to seven-hundred from 675
  • Hocker
  • fitness reduced from 90 to eighty
  • Harpoon (skill) can not be cocked or fired while the persona is in the air
  • attack projectile pace to 2000 from 2500
  • assault projectile miss cooldown to 4.5 from three
  • Evolution 2 reduced to twenty% from 25%
  • Reeker
  • now not slowed through bullets
  • Tallboy
  • attack knockback elevated
  • health lowered to 600 from 625
  • Overhead melee attack swing's radius to 140 centimeters from 160 centimeters
  • Offense: stage 3 hurt+ bonus decreased to 30% from 35%
  • Mutations
  • infected Wounds now reduces healing via 2% from 0.5% per hit from ordinary Ridden. The impact stacks as much as forty% from 20%, and has a restrained duration of 20 seconds which is reset upon every new hit
  • Weapon Updates
  • Secondary Weapons
  • Secondary Weapons no longer require a reload within the next secure room
  • Weapon swap animation now displays thoroughly when equipping distinct Secondary Weapons
  • Melee Weapons
  • Bat circulation pace elevated to 410 from four hundred
  • Bats need to do 50% more hurt to stumble Ridden
  • Axe movement velocity expanded to 395 from 380
  • Axe damage decreased to 70 from eighty five
  • Axe stumble damage scale reduced to 0.5 from 1
  • Hatchet hurt decreased to forty from 50
  • Hatchet stumble damage scale decreased to 0.5 from 1
  • Machete circulate speed accelerated to 425 from 420
  • Controller Updates
  • Controller alternate options changes
  • brought linear and exponential alternatives to aim Down points of interest target Snapping
  • expanded granularity of tuning useless Zones for controllers from 10% increments to 1% increments (default adjusted to 13)
  • Revamped "Legacy" controller preset to more desirable in shape other co-op FPS titles
  • Made improvements to aim aid
  • intention support is now greater good when jumping and aiming from above
  • [PS5] decreased set off resistance for Melee weapons
  • [PS5] Burst hearth weapon trigger consequences now adequately in shape price of fireplace
  • Accessibility Updates
  • delivered "Stamina Breath" to Audio alternatives
  • When toggled "Off", heavy breathing sound effects that play when your character runs out of stamina are muted
  • All crimson textual content may still now alternate colorings correctly when a new colour is chosen for pink features in the custom colour Blind Mode
  • gas cans now change colour when red elements are modified in the colour Blind options
  • [XBOX] Guts that birds eat aren't any longer marked eco-friendly
  • health bar and ammo indicator now exchange color when color Blind Mode is determined to Protanopia or custom
  • UI Updates
  • Renamed "Solo campaign" to "training"
  • builders' note – We noticed gamers had been interested in holding a practice mode they could play round in just before joining other campaign difficulties, so we've renamed this mode to make it greater clear that here's an excellent way to be a part of the fray devoid of the drive of twiddling with other avid gamers. In working towards, all playing cards are unlocked, so we encourage you to test with lots of card mixtures to your decks. notice that in December we can add in an Offline Mode for solo crusade progression.
  • practising can't be started when distinctive people are in your citadel Hope illustration. must be enjoying alone
  • "Solo Decks" renamed to "training Decks"
  • "delivery/continue Run" renamed to "Play/continue online"
  • added differentiation between Cleaner and Ridden enter Layouts within the Gamepad controls within the options menu
  • Made advancements to navigation in Personalization and Accomplishments menus on gamepad
  • tune now not cuts off when the player navigates between tabs within the alternate options menu
  • The pals tab not redirects lower back to the primary page when a user's buddy connects to or disconnects from the game
  • Weapon previews in supply traces now rotate thoroughly
  • [Steam] Steam big picture's virtual Keyboard now opens when a user selects a text field
  • fixed a controversy with mouse click on alignment being off on sliders within the alternate options menu
  • Addressed performance concern concerning having a big chums listing
  • computer virus Fixes
  • campaign
  • cards
  • Heavy Hitter – outcomes now appropriately practice when killing Ridden with a melee attack
  • widespread
  • fixed some considerations related to Specials spawning
  • fixed achievements and accomplishments no longer unlocking if you're dead on the conclusion of the mission
  • fixed pleasant hearth casting off Jim's passive potential
  • fixed a computer virus the place all Trauma damage changed into blocked so long as you had 1 temp fitness
  • fixed an issue that turned into causing the visibility of Sleepers to screen incorrectly with Karlee's ability to sense regional risks and mutations
  • "anticipating accessible Respawn" message will not seem on UI when becoming a member of a suit for the first time in spectator mode
  • mounted issue where the horde timer was now not resetting after a team wipe
  • mounted an argument the place the Hag might turn into unresponsive if players kited her in her searching part without drawing aggro
  • fastened an issue where acid covered (from Retch vomit) and pus coated (from any Reeker demise explosion) had been the use of the same icon
  • Rescue pods no longer disappear for avid gamers that reconnect to a video game that they had disconnected from
  • objective counters now replace adequately for gamers with the dealer box UI open
  • mounted an issue where only 1 crew improve would seem for purchase in the supplier after players bought all accessible loot improvements to the maximum tier
  • fastened participant explosive dialogue enjoying when the player is broken by the explosion in online game
  • fixed concern the place the damage source for players knocked prone or killed via the Ogre's stomp changed into shown in the kill feed as "Unknown."
  • fastened an issue with weapons no longer displaying appropriately in first person for players that chosen distinct characters earlier than locking their choice in on the personality opt for monitor
  • gamers can not see out of bounds when death to fall hurt or drowning in water
  • mounted an issue where crimson kill hitmarkers have been now not displaying consistently in online video games
  • Corrected bullet shells' behavior when a participant makes use of their aim Down attractions with a high Zoom Scope equipped
  • mounted a controversy the place the message "Run Failed" would incorrectly monitor on the end of the degree if the player completed the level with out a continues last in Solo crusade (now referred to as "working towards")
  • Corrected Ogre's tumor toss conduct towards players it might probably't reach
  • Cleaners can no longer be picked up from ledge hang by a player beneath them
  • fastened an issue the place the persona card would not be active after a player late joined into a game and transitioned to the subsequent crusade chapter
  • repair for home windows eleven cutscene and loading monitor connected crash
  • Search and Rescue – clear Sweep
  • mounted an argument the place Breaker SFX persevered to play after the Breaker became killed.
  • The Armory – The convenient Man
  • Bob's Arm now appears in the scanning animation whereas the participant has "Auto select New Weapons" on in the Armory – The convenient Man
  • Remnants – a friend in want
  • fixed a controversy that caused a second instance of the "Charred Ridden" card to be dealt by way of the video game Director when opening the Morgue
  • Remnants – Making the Grade
  • fastened a controversy where the Ogre stopped tracking the centered player and became stuck while attempting to despawn
  • Dr. Rogers' nearby – Farther Afield
  • fixed an issue the place the Breaker did not spawn when its Director Card became played
  • Swarm PvP
  • participant Ridden spawn timers are now seen to teammates whereas in ghost mode in Swarm PvP
  • Leaver penalties not practice in inner most PVP suits
  • fastened a bug the place all Trauma damage was blocked provided that you had 1 temp health
  • Swarm PvP Penalty message now displays appropriate penalty timer
  • mounted transient fitness deteriorating whereas gamers are within the secure room
  • fastened UI messaging informing avid gamers that the online game can be left devoid of penalty in private Swarm PvP video games
  • deepest Swarm PvP video games will also be left with out penalty consistently
  • Playable Stinger editions can now not spawn into the world mid -bounce in Swarm PvP
  • player Stingers and their variants are now safely stunned via flashbangs while leaping in Swarm PvP
  • mounted an argument in Swarm PvP the place Ridden clients could spawn closer than supposed to Cleaners at distinct peak tiers
  • mounted an issue where acid covered (from Retch vomit) and pus lined (from any Reeker death explosion) were using the same icon
  • fastened participant explosive dialogue playing when the player is damaged with the aid of the explosion in game
  • mounted an issue where the digital camera would tilt for Ridden players after loading into Plan B – Trailer Trashed in Swarm PvP
  • mounted an argument where purple kill hitmarkers had been not displaying always in on-line games
  • fixed a controversy that caused bullet shells to collide with the player's gun when aiming down attractions with a excessive Zoom Scope equipped
  • fastened an issue with weapons now not displaying as it should be in first adult for avid gamers who selected varied characters earlier than locking of their alternative on the character opt for screen
  • Ridden gamers now hear Retch ping speak from participant Cleaners in Swarm PvP
  • participant-controlled Stalkers now not get launched at once on good of Cleaners that use Breakout in Swarm PvP
  • Controller Updates
  • fixed a worm with aim help forcing a hundred% aim magnetism
  • mounted a bug that every now and then caused a player's field of imaginative and prescient to jitter when using intention Down points of interest
  • fixed a bug that purpose assist to prioritize gasoline Cans and Propane Tank over extra hostile pursuits
  • fixed a bug that led to player's camera to snap in the event that they moved very slowly using a controller
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