Sunday, August 9, 2020

PUBG Season 8 Patch Notes: Overhauled Sanhok, New Loot trucks Now are living

PUBG's update 8.1 is now reside on computing device, and it heralds a lot of changes to the battlegrounds. together with introducing Season 8 to the video game--along with the expected new battle move--the patch has brought alongside a completely remastered edition of the Sanhok map, featuring redesigned landmarks and new loot. replace 8.1 may still be coming to PS4 and Xbox One within the near future, though it's already available on the console check servers.

because the below patch notes aspect, Sanhok has been rebalanced from the floor up, generally in keeping with participant remarks. as an example, the flat expanse of the historic Quarry has been replaced through a multi-level development web page with rope bridges and more cowl from snipers. The Docks place has been replaced by means of a vacation spot christened Getaway, which has a boardwalk, a dance club, and many constructions to duck into. The new version of this map is virtually completely unrecognizable, and avid gamers are going to need to adapt without delay in the event that they want to claim a win.

perhaps essentially the most fascinating addition in update 8.1 is the idea of "loot vans," closely armored vehicles that drop loot after they take damage. Destroying a loot truck will spawn a large load of very effective items, including a chance for pre-skinned exclusive objects that come flush with attachments. Loot vans only spawn in non-ranked suits, although.

To accompany this latest patch, PUBG Corp launched a video that gives pointers as to the origins of the fight royale contests depicted in the video game. The video game's old patch, update 7.three, overhauled how automobile health works, in addition to giving gamers the capability to throw C4.

Full patch notes under:

Sanhok Remaster – Return to Sanhok

The leading function of update eight.1 is of path Sanhok, which has been reworked from the floor up to seem stronger, perform stronger, and present more balanced gameplay. We desired Sanhok to believe extra like a forgotten, overgrown paradise while addressing probably the most most glaring steadiness concerns we've seen over the ultimate couple of years. We're happy with what we've created and hope you are as smartly. read on beneath for some snippets on what we've modified in probably the most island's extra popular areas.

Sanhok Season eight Key landmark changes

Bootcamp

Bootcamp has been completely reworked. We wanted to preserve this a sizzling drop vicinity, while enhancing the think and aggressive conflict within the area. there's quite a lot of line of sight for long latitude engagements however additionally a lot of cowl for players to improve on opponents. There are underground areas for aggressive close quarters fight as well. normal, we believe the adjustments have amplified the risk vs reward gameplay gamers want from a sizzling drop, whereas giving every person more alternatives to foremost strategy diverse instances.

Quarry

The old version of Quarry was a cherished, yet terribly imbalanced event. We've done a lot of work here to make this pleasing location fun and fair for those who discover themselves in it. The stone blocks at the moment are better to supply better cover from opponents with the high ground and we've delivered some perilous rope bridges to give avid gamers greater alternate options for crossing without needing to move through or round. All in all, Quarry may still now be a meaningful destination for avid gamers who need lengthy firefights and non-frequent engagements.

Airfield (up to now Mongnai)

We've changed the farm enviornment within the Northeast with a new Airfield. The farm by no means somewhat received the attention we were hoping it will, so we've brought some incentives for players to drop on this a part of the island. The leading incentive being that the Airfield, most likely unsurprisingly, now has a chance to spawn the Motor Glider! this is the only location that you may find it on Sanhok, so grab a gasoline can and take to the skies!

Getaway (previously Docks)

The historic docks were fun, however generally were low in the loot branch, above all for a drop that far away. Our substitute is the Getaway, a loot packed lodge town designed to separate travelers from their funds. that includes poolside bars, a boardwalk, Sanhok's best dance club, there's lots of neon haze to move around. just don't let it distract you from why you're there.

Ruins

whereas the structure of the Ruins itself turned into always hotly contested, the areas surrounding it posed a extreme drawback for any one running out devoid of the appropriate gear. We've remodeled this area to make ruins the big, labyrinthine, and lethal destination it'll be, with a whole lot of loot for those inclined to raid its treasures

Mountain

The mountainous area in Sanhok certainly make for topographical diversity, however when it got here to precise gameplay implications, there were a few considerations here. players caught up right here with the blue zone approaching have been left with few alternate options, considered one of which became leaping and hoping for the highest quality- just a few of you have got doubtless been there. The other is the straight up high ground abilities with little to no counterplay for these caught below. With these innovations in mind, we've added extra pathways to reach it, adding some flanking options for the crew with the excessive floor to look after in opposition t.

Cave

We've redesigned the Cave to have the fiction we'd at all times wanted it to have. which you could nonetheless get your thrills in the course of the scariest vertical pool drop in PUBG, however now there's a cool subterranean temple ready that you should discover, in case you survive the autumn.

River

Our leading intention with the River was to give players greater options to traverse it. common Sanhok had only a few areas to cross without diving straight into the water, so we've introduced more bridges for crossing, extra cover on some current bridges, and more cowl on river banks should firefights open up there.

Pai Nan / Khao / Sahmee / Kampong

These cities have all bought some remodeling, adding verticality, exciting issues to discover, new easy methods to fight, and most significantly, amazing venues to fight over the brand new Loot Truck as it passes via each and every city. In some situations, the adjustments are minor, comparable to readily widening the highway so the truck can circulate via to greater reworks to create greater exciting the way to combat.

Bhan

while a fab locale, Bhan become underused and a pain to loot. We've removed Bhan and changed it with a standard set of properties in order that we are able to center of attention on using these substances for entertaining areas somewhere else. because of the more simplified and prevalent building layout, this enviornment should still now be a extra defensible place to loot and manage.

New function: Loot Truck

The Loot Truck is a brand new characteristic that gives gamers an further, albeit risky, solution to apparatus up. vans spawn in one of a few garages across the island and drive along roads, engaging players to assault them. As these vehicles take hurt, they'll drop some loot and proceed on their means. gamers persistent satisfactory to damage the truck could be rewarded with a good greater cache of weapons and equipment for you and your squad. be cautious when attacking these rolling behemoths, even though- they can take a lot of hurt and doing so will definitely draw some consideration.

  • as much as four Loot vans are spawned originally of the healthy.
  • each and every truck is spawned separately inside of one the particular garages scattered around the map.
  • When a truck is destroyed, a new truck should be spawned from the garage.
  • a complete of eight Loot vehicles can spawn in a single healthy.
  • The Loot

  • Loot trucks can also be broken and destroyed with weapons/throwables.
  • however, the loot truck takes reduced damage compared to other motors, as a result of its heavy armor.
  • Small or giant lootable containers fall from the Loot Truck because it's damaged.
  • Upon being destroyed, Loot trucks explode and provides access to a large amount of appropriate tier loot, together with feasible unique weapon loot.
  • exclusive weapons are pre-skinned, principally named weapons decked out with attachments.
  • Loot trucks don't currently spawn in Ranked suits.

    Sanhok balance replace

    The Remastered Sanhok will feature broadly speaking equivalent item spawns in comparison to previous edition of Sanhok.

    although there are some alterations:

  • Panzerfaust introduced to world loot
  • C4 has been removed from Sanhok.
  • automobile spawns adjusted, with some removed to facilitate the brand new Loot Truck routes.
  • climate

  • Remastered Sanhok will function clear day, break of day, sunset, and overcast weather varieties.
  • other adjustments

  • because of the remake of 'Getaway' (up to now Docks), Docks has been faraway from TDM.
  • up to date Sanhok will be obtainable in both average/Ranked suits as well as in custom matches.
  • old Sanhok should be no longer available in all video game modes.
  • New Sanhok themed lobby and BGM has been added.
  • Adjusted the fade impact of the Blue Zone walls to seem to be greater herbal.
  • Survivor flow: Payback

    With the new season comes a brand new Survivor pass! Survivor pass: Payback permits you to earn pretty much a hundred new skins as you explore the remastered island of Sanhok. comprehensive particular missions to free up unique weapon skins and face paints. We've also extended the XP which you can earn through playing and surviving, up to 7200 XP per day simply by using enjoying the video game!

    Mission Tab alterations

    right here 3 mission tabs have been eliminated:

  • neighborhood Mission
  • progression Mission
  • beginner Mission
  • alterations in Season missions

  • All mission units are now purchasable at season launch, rather than the old gadget of unlocking new mission tracks on a monthly groundwork.
  • comprehensive all 4 sorts of Sanhok connected missions to earn 4 entertaining weapon skins
  • challenge Mission

  • These are challenging missions according to survival
  • they're composed of complete sixteen missions, with the probability to earn you four face cowl/camo gadgets.
  • Survivor pass XP

  • players will now be capable of acquire more XP proportional to the time survived in common/ranked matches.
  • avid gamers can earn approx. 600XP per 1 hour of standard gameplay and as much as 7200 XP per day.
  • Gameplay

    fuel Can advancements

    The fuel Can improvements, which were postponed from update 7.2, are actually back with some alterations!

  • changes from 7.2 patch
  • Spilled gasoline become too handy to be noticed making intricate for gamers to make ambushes.
  • gasoline now blends a good deal better into the ambiance making it greater complicated to spot.
  • fuel now splatters in puddles so once its lit, the flaming enviornment is similar to that of a molotov.
  • In practicing Mode, we now have decreased the variety of gasoline Cans and decreased how regularly they spawn.
  • that you can now equip gas Cans in the melee weapon slot.
  • Press "assault" to pour gas on the floor. It takes round 7 seconds to empty the can.
  • Spilled gasoline will also be set on fire with gunshots, molotovs, and grenade explosions.
  • fire offers the identical damage as a molotov, however burns longer (~20 seconds).
  • Spilled gas evaporates in about 3.5 minutes.
  • you can also throw the fuel Cans the equal way as melee weapons (aim, then press attack), which factors it to unlock some gas upon touchdown, making it less demanding to ignite and explode.
  • gas Cans can't be picked up or reused after being thrown, but can nonetheless explode.
  • alterations to gasoline Can explosions:
  • offers much less preliminary hurt. Max forty dmg, which scales down with distance from the explosion.
  • Now sets the nearby area on hearth like a molotov, dealing harm over time
  • Matchmaking alterations – NA, SA, OC handiest

    Featured Map & Random Map has been enabled.

  • Featured Map: Sanhok
  • Random Map: Erangel, Miramar, Vikendi and KarakinFPP/TPP
  • The featured map alternative should be available in usual matches unless 8.2 replace, where it's going to revert to full random. This may also ensue prior, reckoning on matchmaking times.
  • Ranked Mode New Season

    a brand new Ranked Season has begun. Ranked Rewards for Season 7 should be dispensed to players almost immediately after launching into the new season.

  • Vikendi has been delivered to the Ranked map pool.
  • player ranks were reset
  • players could be given their initial rank after 5 placement fits.
  • RP has been delicate-reset, so your preliminary Season eight placement should be influenced by your Season 7 rank.
  • Leaderboards have been reset
  • game Mode Updates

  • group placements
  • RP(Ranked element) bought in line with gamers performance will ought to account for group placement instead of particular person placement
  • When a player leaves a healthy in spite of the fact that teammates are still alive, placement aspects should be calculated according to the crew placement on the very moment when the participant leaves the healthy. If the participant decides to reside with the teammates and the group wins the hen dinner, the player's placement factor should be regarded as 1st place.
  • Bonus kill elements
  • When killing an enemy participant whose rank is larger than 5 divisions, (ex. Silver 5 killing Gold 5 player) participant may be capable of earn a bonus RP.
  • The greater the difference in rank tiers, the greater bonus RP granted to players.
  • Killing a much better ranked player will supply bonus BP.
  • RP boom fee adjustment
  • so as to have players attain the rank choicest matching their skills, we've adjusted the RP boom expense 50% more desirable.
  • The minimal Survival Mastery level to take part in Ranked Mode has been elevated to level 40 (up to now stage 20).
  • Ranked Mode Ruleset update

    With Vikendi being brought to Ranked Mode, we've made some Ranked certain changes to the map and a few additional changes across Ranked Mode as a whole.

  • Vikendi is now playable in Ranked mode.
  • Vikendi's Blue Zone has been adjusted to extra intently align with Ranked Mode circles.
  • pink Zone is disabled in Ranked.
  • item Spawns
  • M249 and DBS are actually world spawns in small numbers.
  • Mosin-Nagant is now spawned on Erangel and Vikendi.
  • A small volume of Crossbows now spawn in the world.
  • motors
  • motors can now spawn in the Esports complicated spawn areas.
  • youngsters, in Ranked Mode, there isn't a a hundred% possibility they spawn in these locations.
  • Motor Gliders now spawn in Ranked.
  • Motor Glider is simply spawned on Erangel andMiramar.
  • Motor Glider can have small amount of fuel competent in the tank upon spawning.
  • Flare Gun
  • that you can no-longer call in the BRDM-2 with a Flare Gun.
  • It turned into proving just a little more effective than we expected.
  • Survival Mastery
  • highest volume of Survival mastery XP attainable per fit is now set to 1500XP.
  • efficiency
  • Optimized useless methods throughout opening and shutting UI comparable to inventory and maps to reduce hitching.
  • Desynchronized how the online game hundreds stock icons to in the reduction of hitching during the icon loading process.
  • The game now pre-hundreds the Blue Zone prior to fit birth to avoid hitching when the first Blue Zone spawns.
  • Optimized the actual actors (objects) to improve CPU efficiency.
  • applied thread scheduling optimizations to increase CPU performance.
  • Sound

    Footstep Sound Re-Design And Remaster

    in order to deliver more advantageous sounds, right here advancements has been made:

  • first-class and details of the core sounds were enhanced.
  • more advantageous first-rate of footstep sounds over distance.
  • Minimized the sound difference between naked toes and footwear.
  • For more details of the advancements, preserve an eye fixed out on the dev letter we'll be releasing tomorrow when the check server is up-to-date with replace 8.1

    UI/UX

    Emote environment display UX improvements

    improvements have been made to be certain a greater user pleasant event.

  • quite simply drag & drop to area emotes in the emote wheel.
  • All changes are now saved automatically.
  • Numbers are now introduced to the emote wheel
  • Now that you can click on the emote in the wheel to preview emotes.
  • all of the emotes could be now reordered in keeping with the date received.
  • although, emotes obtained prior to Jan, 2020, received't be listed precisely.
  • In-online game HUD growth

  • improved the enhance icon in order that gamers can visually distinguish the two diverse levels of operating increase.
  • Loading Splash art improvement

  • Splash artwork has been modified to help to 4K decision.
  • New Notification

  • New visual notification has been brought to the main menu save tab to inform you when new gadgets are added.
  • UI Design improvements

  • Unified the fashion of the drop-down menu and better person adventure.
  • Unified the scroller popularity and enlarged the drag enviornment to improve usability.
  • more desirable the fashion of tool suggestions to be more constant.
  • custom suit Observer UI advancements

  • proper 4 UI
  • New accurate 4 copy is displayed when simplest 4 group remains.
  • remaining crew, number of players, match time on the excellent correct can be modified to variety of gamers remaining per every crew / remaining time.
  • This characteristic is activated only in Duo/Squad mode
  • damage Indicator
  • harm indicator has been greater to point out all 360 levels in comparison to old 4 directions.
  • The vertex of the harm indicator will point out the direction of the shooter in real-time
  • The length of the indicator depends upon the quantity of hurt got.
  • The volume of damage acquired is displayed with harm volume accumulated for a short period
  • greater damage indicator could be displayed based on the variety of shooter dealing harm.
  • Shooter assistance
  • Shooter's group logo, group identify(abbreviation), player name and harm is displayed next to the indicator.
  • superior customized match interplay
  • delivered a brand new interplay when hovering a cursor over the customized healthy slots.
  • Social

    team Up equipment

    Now that you would be able to easily 'group Up' with other gamers who you've met in typical and Ranked matches!

  • within the healthy outcome reveal of each ordinary and Ranked fits, which you can now use the crew Up button to form a group.
  • If in a premade crew already, simplest the crew's host can activate the crew Up button.
  • loss of life Cam might be still accessible after urgent the crew Up button.
  • When crew Up is a success, the new team could be redirected to the video game lobby screen after 5 seconds
  • If there are not any other avid gamers left ready on the suit effect monitor, player received't be able to activate team Up.
  • pal checklist development

  • buddy checklist is now updated in real-time
  • New Skins & objects

    attainable from August fifth:

  • Starfairy Weapon Set
  • Starfairy – Vector
  • Starfairy – SCAR-L
  • Starfairy – AWM
  • Corgi Helmet Set
  • Corgi Crew – Helmet (level 1)
  • Corgi Crew – Helmet (stage 2)
  • Corgi Crew – Helmet (level 3)
  • Corgi Backpack Set
  • Corgi Crew Backpack (stage 1)
  • Corgi Crew Backpack (degree 2)
  • Corgi Crew Backpack (degree three)
  • obtainable from: July 29th:

    computer virus Fixes

    Gameplay

  • fastened an issue the place footstep sounds have been not performed as it should be.
  • fixed the abnormally quiet footstep sound on definite flooring forms in big residence constructions on Erangel.
  • fastened the concern the place melee weapons teleport when thrown interior a vehicle.
  • fixed the awkward circulation the 2nd participant would make within the foyer when readying up.
  • World

  • Fixing the floating a part of the race music in practicing Mode.
  • mounted the challenge with certain object becoming invisible when using scopes in training Mode.
  • fixed the subject the place avid gamers who land on certain areas in mid-air unintentionally.
  • fixed the difficulty where windows in Cement manufacturing facility building would not ruin after players vaulted via them.
  • UI/UX

  • fixed the excessively slender scroll bar found within the keep menu.
  • fixed the gadget message displayed in wrong language when enjoying battle Mode: Conquest.
  • fixed the false preview screen displayed in personalize tab when previewing item containers that are nevertheless on sale.
  • fixed the needless penalty pop-up message displayed in ranked mode after spectating the gamers killer player.
  • fastened the subject where players have been directed to incorrect menu monitor.
  • mounted the wrong season title displayed in the profession menu.
  • fixed the situation where looking at player's weapon UI is not accurately displayed.
  • Skins & gadgets

  • mounted the subject the place character's neck could turn into invisible when equipping Biker Jacket and Ice Princess costume.
  • fixed the problem the place part of Tenebres AKM weapon dermis remained on the weapon even after altering to yet another weapon.
  • mounted the concern of PEL 2019 part 3 item displayed as other item.
  • fixed the clipping concern with primary trouble costume with a character.
  • fixed the clipping challenge with PLAYERUNKNOWN'S Trenchcoat and PGC 2019 fight pants.
  • Replay device

  • fastened the abnormal digicam view when exporting the replay in definite situations.
  • fixed the situation the place different players are additionally getting kicked when kicking a player.
  • The replay system has been updated. Replay information from outdated updates are actually unavailable to be used.

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