Blair Witch pc performance analysis

Blair Witch is the latest first-person psychological thriller game from Bloober group. After receiving its first efficiency patch, it's time to benchmark this new first-grownup video game and see how it performs on the pc platform.

For this laptop efficiency analysis, we used an Intel i7 4930K (overclocked at four.2Ghz) with 16GB of DDR3 RAM at 2133Mhz, AMD's Radeon RX580 and RX Vega 64, NVIDIA's RTX 2080Ti, GTX980Ti and GTX690, home windows 10 sixty four-bit, GeForce driver 436.15 and the Radeon software Adrenalin 2019 version 19.eight.2. NVIDIA has now not included any SLI profile for this title, meaning that our GTX690 performed in a similar way to a single GTX680.

Bloober crew has implemented a few graphics settings to tweak. notebook gamers can regulate the fine of Anti-Aliasing, Shadows, Textures, SSS, decision Scaling and Lens Flares. There are additionally options for motion Blur, SSAO, SSR and Separate Translucency. in addition, there's an FPS cap option (although the video game also supports unlocked framerates).

to be able to learn how the video game scales on distinctive CPU threads, we simulated a dual-core and a quad-core CPU. Blair Witch uses DX11 and appears to be especially single-threaded. furthermore, the game relies heavily on the reminiscence frequency, whatever thing that can also bottleneck older pc configurations. still, and despite these shortcomings, even our simulated twin-core system was in a position to run the online game with regular 60fps. therefore, in an effort to savour this video game at 60fps, computing device game enthusiasts will not need a excessive-end CPU. on the other hand, those concentrated on 120fps will ought to use a contemporary-day CPU.

despite its by hook or by crook "okay-ish" CPU necessities, Blair Witch requires a excessive-end GPU to be able to be loved, even at 1080p. not most effective that, however the online game under-performs on AMD's hardware. We understand that some Unreal Engine four video games perform horribly on AMD's hardware, despite the fact in this specific game the GTX980Ti became capable of suit the efficiency of the AMD Radeon RX Vega sixty four.

At 2560×1440, the simplest GPU that was able to deliver a easy gaming journey become the NVIDIA GeForce RTX2080Ti. As for 4K, NVIDIA's strongest photos card become unable to offer a easy gaming event.

We were unable to hit 60fps even when we used the following customized settings. The handiest manner we may obtain a 60fps journey in 4K turned into through reducing the resolution Scaling to "Half".

Now we wouldn't mind such high GPU necessities if the video game justified them. youngsters, and while the online game looks top notch for the most part, it doesn't. Bloober has used high decision textures and there are some cool environmental results (like God Rays). nonetheless, there is nothing right here we haven't seen before in different triple-A video games. I know it's not fair comparing a small team with a triple-A studio, despite the fact, Blair Witch at present suffers from principal optimization considerations. no longer handiest that, however as a result of the inability of significant photos settings, the online game can not thoroughly scale on older GPUs.

It's also worth noting that the online game uses an awful Depth of container filter. luckily, notebook game enthusiasts can disable it (as well as Chromatic Aberration) by modifying the engine.ini file. All you must do is open that file and add here lines.

[SystemSettings]r.DepthOfFieldQuality=0r.SceneColorFringeQuality=0

All in all, Blair Witch needs essential optimization and efficiency fixes/patches. fortuitously, the online game doesn't require a excessive-conclusion CPU for gaming at 60fps, notwithstanding it's nevertheless restricted with the aid of the DX11 API. As talked about, the game requires high-conclusion GPUs, doesn't justify its high GPU necessities, and does not scale on older photographs playing cards. here is hoping that Bloober crew might be in a position to unravel the video game's performance concerns via put up-launch updates.

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